Coriolano

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Coriolano
Ingeniería del Marketing Digital
desde 1999
  • Residencia
    Ciudad de México
  • Edad
    41 años
  • Autoría
    7 libros
  • Grado
    PhD
  • Cursos
    6
Habilidades y experiencia
Marketing
Diseño
Desarrollo web
Enseñanza
Comunicación
Antropología
Tecnologías
Gestión de negocios
Habilidades inútiles
Diseño
Diseño UX/UI
Diseño gráfico
Producción multimedia
Storyboarding
Edición de video
Dirección Creativa
Producción de video
Dibujo e ilustración
Motion graphics
Comunicación
Copywriting
Storytelling
Teoría de la comunicación
Redacción
Fotografía
Filmación
Registro de audio
Locución y voz en Off
Periodismo digital
Conducción y presentación
RRPP y manejo de medios
Comunicación no verbal
PNL
Estrategias generales de Marketing Digital
SEO
Funneling
ATL
BTL
Mix Marketing
ADS
RRSS Marketing
Branding
Antropología
  • Análisis de thick data
  • Historia y cultura digital
  • Antropología digital
  • Etnomarketing
  • Análisis de tendencias socio-culturales
  • Análisis de cambios y continuidades culturales
Gestión de negocios
CRM
ERP
RRPP
E-commerce
Time Blocking
Análisis de Comportamiento del Consumidor
Automatización
Kanban
Scrum
Lean Management
Holacracy
Design Thinking
Six Sigma
PRINCE2
Habilidades inútiles
Diseñar videojuegos en BASIC
Coleccionista de Juegos de mesa
Juego muy bien COD: GHOST
Barista de closet
Mindfulness
Vocalista
Buzo
Estrategias de Marketing
(Versión extendida)

Promoción y Publicidad
  • Marketing de contenidos
  • Publicidad impresa y en línea
  • Relaciones públicas
  • Marketing de eventos
  • Publicidad en display, programática, y en vallas publicitarias
Segmentación y Orientación
  • Segmentación avanzada
  • Publicidad nativa
  • Retargeting
  • Callbacks
  • Marketing comunitario
Creación y Distribución de Contenido
  • Marketing de contenidos
  • RRSS Advertising
  • SEM
  • Email Marketing
  • Marketing por mensajería
  • POP
Estrategias de Relación con el Cliente
  • SWAG Marketing
  • Giveaways
  • Merchandising
  • Marketing de referidos
  • Marketing CX
  • Customer journey
  • Packaging
  • CRM
Otras
  • Upselling, cross-selling y downselling
  • Branding y personal branding
  • Marketing de guerrilla
  • Marketing de Afiliados
  • Benchmarking

Minimalism has reached a certain critical point.

24 septiembre, 2020

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.

Above all, think of life as a prototype. We can conduct experiments, make discoveries, and change our perspectives. We can look for opportunities to turn processes into projects that have tangible outcomes. We can learn how to take joy in the things we create whether they take the form of a fleeting experience or an heirloom that will last for generations. We can learn that reward comes in creation and re-creation, no just in the consumption of the world around us. Active participation in the process of creation is our right and our privilege. We can learn to measure the success of our ideas not by our bank accounts by their impact on the world.

It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives. Creativity is to discover a question that has never been asked. If one brings up an idiosyncratic question, the answer he gives will necessarily be unique as well.

The goal of a designer is to listen, observe, understand, sympathize, empathize, synthesize, and glean insights that enable him or her to make the invisible visible.

Andrew Grove

There’s the whole Buddhist thing about the essence of a bowl being its emptiness—that’s why it’s useful. Its emptiness allows it to hold something. I guess that means that design must talk about something else. If you make design about design, you’re just stacking bowls, and that’s not what bowls are for.

A designer is an emerging synthesis of artist, inventor, mechanic, objective economist, and evolutionary strategist.

If you’re not prepared to be wrong, you’ll never come upwith anything original.

Here is one of the few effective keys to the design problem: the ability of the designer to recognize as many of the constraints as possible; his willingness and enthusiasm for working within these constraints. The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

Above all, think of life as a prototype. We can conduct experiments, make discoveries, and change our perspectives. We can look for opportunities to turn processes into projects that have tangible outcomes. We can learn how to take joy in the things we create whether they take the form of a fleeting experience or an heirloom that will last for generations. We can learn that reward comes in creation and re-creation, no just in the consumption of the world around us. Active participation in the process of creation is our right and our privilege. We can learn to measure the success of our ideas not by our bank accounts by their impact on the world.

publicado en Design, TechnologyTags:
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