Coriolano

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Coriolano
Ingeniería del Marketing Digital
desde 1999
  • Residencia
    Ciudad de México
  • Edad
    41 años
  • Autoría
    7 libros
  • Grado
    PhD
  • Cursos
    6
Habilidades y experiencia
Marketing
Diseño
Desarrollo web
Enseñanza
Comunicación
Antropología
Tecnologías
Gestión de negocios
Habilidades inútiles
Diseño
Diseño UX/UI
Diseño gráfico
Producción multimedia
Storyboarding
Edición de video
Dirección Creativa
Producción de video
Dibujo e ilustración
Motion graphics
Comunicación
Copywriting
Storytelling
Teoría de la comunicación
Redacción
Fotografía
Filmación
Registro de audio
Locución y voz en Off
Periodismo digital
Conducción y presentación
RRPP y manejo de medios
Comunicación no verbal
PNL
Estrategias generales de Marketing Digital
SEO
Funneling
ATL
BTL
Mix Marketing
ADS
RRSS Marketing
Branding
Antropología
  • Análisis de thick data
  • Historia y cultura digital
  • Antropología digital
  • Etnomarketing
  • Análisis de tendencias socio-culturales
  • Análisis de cambios y continuidades culturales
Gestión de negocios
CRM
ERP
RRPP
E-commerce
Time Blocking
Análisis de Comportamiento del Consumidor
Automatización
Kanban
Scrum
Lean Management
Holacracy
Design Thinking
Six Sigma
PRINCE2
Habilidades inútiles
Diseñar videojuegos en BASIC
Coleccionista de Juegos de mesa
Juego muy bien COD: GHOST
Barista de closet
Mindfulness
Vocalista
Buzo
Estrategias de Marketing
(Versión extendida)

Promoción y Publicidad
  • Marketing de contenidos
  • Publicidad impresa y en línea
  • Relaciones públicas
  • Marketing de eventos
  • Publicidad en display, programática, y en vallas publicitarias
Segmentación y Orientación
  • Segmentación avanzada
  • Publicidad nativa
  • Retargeting
  • Callbacks
  • Marketing comunitario
Creación y Distribución de Contenido
  • Marketing de contenidos
  • RRSS Advertising
  • SEM
  • Email Marketing
  • Marketing por mensajería
  • POP
Estrategias de Relación con el Cliente
  • SWAG Marketing
  • Giveaways
  • Merchandising
  • Marketing de referidos
  • Marketing CX
  • Customer journey
  • Packaging
  • CRM
Otras
  • Upselling, cross-selling y downselling
  • Branding y personal branding
  • Marketing de guerrilla
  • Marketing de Afiliados
  • Benchmarking

The main thing for the designer – to create things.

24 septiembre, 2020

Modern design and a lack of love dilettantism. Looking for such designers, which all use a little beauty and no matter how much they looked around either; which you always want to do something else. Designers do not only image-makers, but also dreamers who tell stories and think. For me, all the things a good story is more important than its form.

The designer must be an interpreter, and real and virtual needs must anticipate those questions of people that they do not think, and suddenly opened in the already created objects.

For me, the design — it is the quality of life. Good design has little to do with trends. Tired of listening to how he try to give the status of a frivolous fashion phenomenon. In my opinion, the designer should strive to do more than separate things.

— Antonio Citterio

Minimalism has reached a certain critical point, the top. Where to go? I do not know. The main thing for the designer — to create things that are pleasing to him, the work brings satisfaction, and cooperation with the customer — satisfaction. We need to understand what the customer wants, and to connect it with your wishes and possibilities. To create something outstanding, we need the enthusiasm of both. I am a very happy person, because I worked with wonderful customers who have helped me very.

  • Design — is not how the object looks, but how it works.
  • Good design — is innovative.
  • A good design — is as little design as possible.
  • Good design — aesthetic.

Think about the content that you want to invest in a created object, and only then will form. The thing is your spirit. A spirit unlike forms hard copy.

Simple gallery

I want to create beautiful things, even if it’s not necessary for anyone, as a fight against ugly things. This is my intention.

Fast, cheap and good — from these three things you should always choose two. If it’s fast and cheap, it will never be good. If it’s cheap and good, it will never work out quickly. And if it is good and fast, it will never come cheap. But remember: of the three you still have to always choose two.

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